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Vagenturecbos

642 Game Reviews

110 w/ Responses

Haha. Like the art and the idea. But not the timed theme. I despise timed games on principle because they don't relax me.

Uh, I LOVe the art and the music, but really? It's clunky because it uses that UI-thing or whatever where it takes over the screen.

Haha, I like odd little games like this. What I don't like is timed games and enemies in timed games.

But, aside from that, I LOVE.

Why can't we load a save after we die?
And why does the ICE mage cast FIRE as default?

This would be a perfect game except for those two things.

Do that one thing for us, man. Make it so we can load from a save after a KO.

Coz if it's in there, I can't find it.

cute little game. nice and blue. Did you do a Xmas game this year?

amajeto responds:

Hello!
Thank you for nice words. We publish game every week. You can go to our site.

the voices, as usual, are completely off. good consistency!
Although the one where he says "He's holding a cardboard box and thinks he collects sunlight. oh my.", was depressingly spot on! You're losing your touch, bro.

;) love the Japan-style kawaii ice creams on the wall.
Lol; Walter's grandma's house oughta be Good.

I played this and room 2 elsewhere a loooong time ago. But we were promised 5 rooms or so! what happened? I was looking forward to this game, and the music? OMG. so good! what WAS the music used for this? It's so relaxing! Ever since I played this one and the sequel, I wanted the rest. These are some of my all-time favorite games! Did they ever make the rest?

Oh that was fun, SD! I really like the single room ones sometimes. always love the pirate theme.

Oh wow, the concept is great, the art and music are soothing. But it holds your hand too much. The pointing hand is very distracting and actually very annoying, as well, and for me personally is very triggering. As a player you need to be able to pick where you click, which combinations. But it doesn't let you do that. There is too little for the player to do, figure out or intuit. In essence, there's no puzzle because you're being told what to do. It's all done for you, making the game-play feel non-immersive and claustrophobic. Don't make that mistake! ;)))) This game is too good to have that handicap, especially if you're going to sell it. It's good, but it could be great. Take out that problem, and you've got it. This is now one of my favorite games, barring the one minor issue. Also It's entirely possible I'm missing the point. That said, great game!

MiracleTea responds:

Thanks so much for sharing your thoughts on this! Very helpful and interesting. A few people have had similar thoughts to you. We find tutorials quite tricky to design. It's a fine balance between being too 'hand holdy' and the player not understanding the mechanics and walking away.

Beyond these initial mechanics we fully let go of the players hands and let players discover things. But perhaps we should've scaffolded the gameplay down a little more at the start and we probably could've dropped the pointing hand. Always lots to learn, hopefully we nail it in the next game. Thanks for playing! :) <3

so fun, these. lagged a bit on me though.

One hundred meters? That ought to keep the cows guessing.
-D4S17SHADA

Grumpy TheUnicorn @Vagenturecbos

Age 40, Female

philosopher

Instinct, like the man said.

France, Kasterborous

Joined on 1/24/10

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